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Winrunner CheckPoints

 

Why GUI Checkpoint?

Why GUI Checkpoint?

You can check:

  • the content of a field
  • whether a radio button is on or off
  • whether a pushbutton is enabled or disabled
How to Check GUI Objects?

With Single Object:

  • Point to it in your application
  • Check GUI dialog box opens
  • If required change the default property and expected value
  • Click ok to insert into the test script
With Multiple Object
  • Check GUI dialog box opens
  • Click on Add button and point it to the object
  • Repeat this for all objects
  • Select the properties to check, and click OK to insert a checklist for all the objects into test script.
Adding GUI Checkpoint

With Single Object

  • Choose Create > GUI Checkpoint > For Object/ Window
  • Use the pointer to double- click the Order No. check box.
  • To change the default property click the change button.
  • Click the Paste button to add the script into the code.

 

Assignment 4             GUI Check Point

  •  Start recording in Context Sensitive mode
  •  Open the Open Order dialog box
  •  Create a GUI checkpoint for the Order No. check box
  •  Enter “4” as the Order No
  •  Create a GUI checkpoint for the Customer Name check box
  •  Click OK in the Open Order dialog box to open the order
  •  Stop recording
  •  Save the test
  •  Run the test
  •  Review the results
  •  Open version 1B of the Flight Reservation application
  •  Run the test
  •  Review the results
Adding Bitmap Checkpoints:

If your application contains bitmap areas, such as drawings or graphs, you can check these areas using a bitmap checkpoint. A bitmap checkpoint compares captured bitmap images pixel by pixel.

To create a bitmap checkpoint, you indicate an area, window, or object that you want to check.

 

WinRunner captures a bitmap image and saves it as expected results. It then
inserts an obj_check_bitmap statement into the test script if it captures an object, or a win_check_bitmap statement if it captures an area or window.

When you run the test on a new version of the application, WinRunner compares the expected bitmap with the actual bitmap in the application. If any differences are detected, you can view a picture of the differences from the Test Results window.

Assignment 5             Bitmap Check Point:

  • à
  • Start recording in Context Sensitive mode
  •  Open order #6
  •  Open the Fax Order dialog box
  •  Enter a 10- digit fax number in the Fax Number box
  •  Switch to Analog mode
  •  Sign your name in the Agent Signature box
  •  Switch back to Context Sensitive mode
  •  Insert a bitmap checkpoint that checks your signature
  •  Click the Clear Signature button
  •  Click the Cancel button on the Fax Order dialog box
  •  Stop recording and Save the test
  •  Run the test
  •  Open version 1B of the Flight Reservation application
  •  Run the test
  •  Review the results

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